This approach ultimately makes PS3 games harder to emulate. In short, PS3’s CELL microprocessor had some very unique capabilities, which meant that developers over-relied on the CPU at the time. Compared to that, the PS3 has a different CPU that has more in common with the PS2 than Sony’s modern systems. The system architectures of the PS4 and PS5 are so similar that isn’t much of a problem to run PS4 titles on Sony’s latest system, with a couple of exceptions. He broke down what makes PS3 emulation particularly frustrating and sheds some light on why Sony is content with streaming PS3 games from the cloud instead. Whatcookie, who chose not to share his name, is also known for creating a 60 frames per second patch for the PS3 version of Demon’s Souls. To learn why PS3 games are so hard to bring to modern consoles, I spoke to Whatcookie, a contributor for the popular PS3 emulator RPCS3.
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